"A failure in the hot air department"
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Fluid Simulation for Dummies at 2006-03-13 00:00
In the spring and summer of 2005, I wrote my Master's thesis on high-performance real-time 3D fluid simulation and volumetric rendering. The basics of the fluid simulation that I used are straightforward, but I had a very difficult time understanding it. The available reference materials were all very good, but they were a bit too physics-y and math-y for me. Unable to find something geared towards somebody of my mindset, I'd like to write the page I wish I'd had a year ago. With that goal in mind, I'm going to show you how to do simple 3D fluid simulation, step-by-step, with as much emphasis on the actual programming as possible.