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Showing entries tagged "debugging". Full blog index.

by Landon FullerTags: crashmines guest debugging assembly
Today's post comes courtesy of Landon Fuller, who you may remember from a previous guest post about mach exception handlers. Landon is a fellow member at Plausible Labs, and today he presents the first in what is intended to be a running series on interesting crashes we encounter in our work.

by Landon FullerTags: fridayqna guest signal evil mach exception mig debugging
This is my first guest Friday Q&A article, dear readers, and I hope it will withstand your scrutiny. Today's topic is on Mach exception handlers, something I've recently spent some time exploring on Mac OS X and iOS for the purpose of crash reporting. While there is surprisingly little documentation available about Mach exception handlers, and they're considered by some to be a mystical source of mystery and power, the fact is that they're actually pretty simple to understand at a high level - something I hope to elucidate here. Unfortunately, they're also partially private API on iOS, despite being used in a number of new crash reporting solutions - something I'll touch on in the conclusion.

by Gwynne RaskindTags: dwarf debugging semi-evil fridayqna dangerous
Here I am, yet again! This week, I'm continuing where my last article left off, regarding PLCrashReporter and unwinding stack frames on x86_64. In particular, I go into how I got at and used all the various data I discussed in last week's article, and why some of the existing solutions in the wild weren't suited for our use.

by Gwynne RaskindTags: dwarf debugging semi-evil fridayqna dangerous
I'm back once again for Friday Q&A. Today I'm going to talk about some work I recently did on PLCrashReporter, adding support for unwinding stack frames on x86_64. PLCrashReporter was originally targeted solely at iOS, where both ARM and x86-32 (the simulator) make crash reporting relatively straight-forward; we can simply walk the stack via the preserved frame pointer. On x86-64, matters are different, leading to the need to implement support for alternative methods for stack unwinding. This work was sponsored by HockeyApp, to support their upcoming release of Mac OS X sandbox-compatible crash reporting. I'll talk about DWARF debugging information, the compact unwind encoding, and stack scanners. I assume at least some knowledge of x86_64 architecture, for simplicity's sake.

by Mike AshTags: fridayqna gdb debugging
It has been said that programming is simply the art of debugging an empty file. While this is a bit of a narrow minded view of things, the fact is that debugging is hugely important to any serious programming. There are a lot of different ways to debug programs, ranging from writing logs to blinking a light to simply inspecting the contents of memory on a crashed system. However, the debugger is one of the most powerful tools for debugging, as you might expect, since it allows deep inspection and modification of a running program without having to anticipate your debugging needs in advance. Although lldb, the new debugger from the LLVM project, is quickly gaining functionality, the gold standard for debugging Cocoa apps is still gdb. Today I'm going to discuss how to use gdb and various tips and tricks for getting the most out of it, a topic suggested by Luis de la Rosa.

Subtle Bugs at 2007-07-10 00:00
by Mike AshTags: chemicalburn debugging
I've just released a new version of ChemicalBurn which fixes two nasty bugs which have been in there for quite some time. Today I'll tell you about them. (You can also follow along at home in the svn repository.)
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